8/15/2023 0 Comments Darkest dungeon 2 jester![]() Stress is your biggest problem in Darkest Dungeon II, especially in this battle-if your characters start having Meltdowns, they'll lose any relationship bonuses they had and lose almost all of their health. You're going to want to pack any Trinkets, abilities, and Combat Items that can give you protection from Stress damage, as most of the locks' attacks will also mess with your characters' minds. In all cases, if you've got Stun attacks, you probably want to lay off them altogether. The Bolt of Lamentation can easily be made to Bleed and Burn, and the Shackle of Despair is weak to Bleed, but both Blight and Burn will likely be effective as well. The Latch of Regret is weak against Blight and Burn. For the first enemy, the Padlock of Wasting, Debuff attacks are a good idea, but you're mostly going to want to lean on strong melee strikes, as others are a lot less effective. The numbers give a good sense of how you want to focus your attacks. Bleed: 0 Blight: 20 Burn: 20 Stun: 50 Debuff: 40.Bleed: 0 Blight: 30 Burn: 10 Stun: 40 Debuff: 30.Bleed: 40 Blight: 10 Burn: 10 Stun: 75 Debuff: 20.Bleed: 30 Blight: 50 Burn: 50 Stun: 50 Debuff: 20.Here's a rundown of each lock's resistances-the lower the number, the weaker they are to that effect. Use the right kind of attack against the right lock, and you can defeat it much more easily than if you spread your attacks around without paying attention. You'll also want to check each lock's resistances-they're all strong and weak against different things, including Blight, Bleed, and Burn attacks. That means you're going to want to focus on one lock and keep pummeling it to destroy it before moving onto another one, so plan your attacks accordingly, taking Denials into account. Focus On DebuffsĮach of the locks carries 75 health points, so you'll need to hit them with some sustained strikes to finish them off. That might give you enough time to destroy the lock if you focus your fire, avoiding its Denial attack altogether. For instance, the lock in the second position, the Latch of Regret, can mess up most of your teammates with its Denial of Arms ability, but you'll have three full rounds to wail on it before it uses it. In addition to expecting each Denial attack and planning to use different abilities while they're in play, you can also try to focus your fire on whatever lock you think is making things worst for you. Round 4: Denial of Arms (Latch of Regret). ![]()
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